AI Insights · Timothy · October 2023
Top 5 Otome Games on iOS in Peru for Q3 2023
Discover the performance of the top 5 Otome games on iOS in Peru during Q3 2023, highlighting trends in weekly downloads, revenue, and active users.
During Q3 2023, the top 5 Otome games on the iOS platform in Peru showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared:
My Candy Love - Otome game by Beemoov experienced notable fluctuations in its weekly revenue. The game peaked at approximately $61 in the week of August 7, with other significant spikes at $39 in late July and $40 in early September. However, its weekly downloads saw a general decline, starting at 34 in early July and dropping to single digits by the end of September. Active users peaked at 86 in early August but showed a slight decrease towards the end of the quarter, ending with 61.
Ensemble Stars Music from Eureka Creation Limited had a relatively stable revenue stream, with a notable peak at $24 in early August. Weekly downloads were generally low, with a maximum of 15 in late July. The game also saw a significant drop in active users, from 28 in late July to just 10 in early August.
Is It Love? Drogo - Vampire by 1492 Studio showed a few revenue peaks, notably $23 in late August and $13 in mid-August. The game’s downloads were sporadic, with occasional spikes such as 21 in late July but mostly remained low or zero in other weeks. Active users data was minimal, with a peak of 21 in late July.
Dangerous Fellows - otome game by Storytaco.inc had a mixed performance. Revenue peaked at $32 in late June and $28 in mid-August but was zero in several weeks. Downloads showed minor fluctuations, with a peak of 13 in early August. Active user data was not available for this game.
Otomania from Genius Inc. saw the highest revenue of $59 in early August, with other notable peaks at $54 in late June and $42 in early September. Weekly downloads remained low, peaking at 10 in mid-July and gradually declining to zero towards the end of the quarter. Similar to some other games, active user data was not available.
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